Charlotta Bävholm
Charlotta Bävholm
Character Artist @ Sharkmob
Malmö, Sweden

Summary

Hello! My name is Charlotta Bävholm, and I'm a Character Artist at Sharkmob.

I'm passionate about creating beautiful clothing and hair, as well as coming up with technical solutions to make them look their best in-game : )
I have a background in 2D art and illustration, which I keep exploring in my free time.

Resume PDF

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Software proficiency

ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Blender
Blender

Experience

  • Character Artist at Sharkmob
    September 2020 - Present

    Character Artist on Vampire: The Masquerade Bloodhunt and Exoborne.

    I created 3D assets including outfits, faces, hair, character props, body textures and eyebrows. I worked with Tech Art to develop workflow solutions, for example in order to fit existing assets to different faces and body types. I also communicated with outsourcing partners and helped direct their work, as well as mentoring two junior character artists at the studio.

  • Freelance Illustrator at Charlotta Bävholm Art
    January 2015 - August 2020

    I ran my own business as a freelance illustrator, full time between 2015 and 2018, and part time during my studies. Clients include Palindrome Interactive, Antares Publishing and numerous private clients.

  • Junior 2D Artist at Paradox
    Skövde
    February 2014 - December 2014

    1 year contract work at Paradox. In that time, I painted most of the portraits for Hearts of Iron IV. I did in-game illustration, portraits and 3D characters for Europa Universalis IV, and merchandise design for Crusader Kings 2.